Graphics and Audio – Inventive and customisable charm The robust class system works great here too, so your hunters can pretty reliably escape any ambush by turning invisible making them feel distinct even on the map. Lone adventurers may be ambushed and must flee or withstand waves of enemies with no allies. The campaign map features a very clear design, with an emphasis on time management and taking calculated risks. Whether showing off to impress a crush, fighting harder to outdo a rival, or defending their friend, seeing the characters’ unique stories play out in combat makes everything fit together so neatly. T he stories often take place over decades, meaning you can forge character bonds that affect combat outcomes. The interaction between story, levelling and combat is where the game shines. Even on full health your heroes usually can’t take a full turn’s damage putting an emphasis on positioning. Enemies acting at once also carries increased risk. Using all your abilities in tandem to quickly dispatch large numbers of enemies feels great. However, Wildermyth’s system has its advantages too. Personally, I tend to find moving your units individually a little more engaging and tactical. Wildermyth has your whole party take their turns at once before the enemies do the same. The high damage numbers going both ways mean you usually want to try to clear a room in one swoop to avoid damage by using all your abilities. What keeps them from becoming repetitive is the way you gain more abilities and equipment throughout multiple campaigns and more complex options open up. You make big decisions over how much time and manpower to commit to each fight therefore, changing a battle’s difficulty. For the most part, the campaign map serves to lead you between these combat encounters. After moving from tile to tile in order to attack, defend or escape a horde of enemies, you enter a grid-based battle system. The combat is fairly rudimentary at first. Late game parties look seriously cool Gameplay – The perfect amount of strategy When you bring back heroes from your first few campaigns to take on the Deepists the game really makes them feel like old veterans getting the gang back together for one last job. They also give a clearer idea of who our heroes are, the Gorgon campaign really focuses on coming from nothing and so is the perfect place to start. The Gorgon and Deepist campaigns shine most as they convey an epic feel more quickly and simply without interrupting gameplay too much. This approach doesn’t quite fit so neatly with the mechanics of the game for me, but others may prefer the more complex story being told. However, some campaigns such as ‘Eluna and the Moth’ are a little dialogue-heavy and feel more ‘on rails’. Much like in Hades, dialogue responding to what is actually happening in-game really pulls you into the world. Was this review just a way to show off some of my coolest Wildermyth characters?…maybe…Ī real selling point is how the dialogue will also differ depending on the personality traits of the characters speaking. Harder difficulties really shine in later playthroughs, when you have experienced most of the available campaigns you can take on non-story campaigns to really focus on the tactical questing gameplay. Leading some battle-hardened wizards and warriors whose personalities, histories and interpersonal relationships I had watched grow over a number of campaigns. On the other hand, I personally found the most fun mostly breezing through on normal. You can play it on the hardest difficulty to experience tough, and occasionally cruel turn-based battles, by the end of which your party will be short a few friends and many limbs. To some extent, Wildermyth is what you make of it. Worldwalker Games have created something genuinely charming and adventurous, an SRPG that truly lives up to the oft-repeated promise of a game that lets you create your own story and characters. Wildermyth has stood out from the indie SRPG crowd thanks to its overwhelmingly positive reviews on Steam during early access. From a two-member studio, Wildermyth is a lot better than it has any right to be.
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